The first trailer for Cyberpunk 2077 blew people's minds more than six years ago. And while the game isn't ready yet, cars seem to be a big part of it, and we're all hyped up about that.
Many concept artists have taken a break from making new armor suits and mechs for the next Destiny and are trying their hands at cyberpunk cars, just in case the game blows up in popularity. But our story is about the real deal, a man who's not only made as a pro in the industry but also works for CD Projekt Red, the very company developing Cyberpunk 2077.
The gaming industry produced severe backlash over the development of open-world titles with loot boxes and infinite micro-transactions designed to squeeze hundreds more of your dolors after spending $60 on a AAA title. And we're curious to see if any of Filippo Ubertino's designs end up as cars you have to buy or can just be unlocked after a few hours of grinding.
But his work is impeccable and has the right mixture of future technology and old car designs. Of the three, only the Porsche 911 seems to be a 3D model, the Testarossa and Camaro being simple renders. But it kind of feels strange growing up looking at posters of that Ferrari and now having it be "vintage."
In any case, the Cyberpunk design language is mostly about the back end. The boxy old supercars work best, as their simple lines make it obvious where alterations have occurred. Usually, the suspension gets chopped down to nothing and race car fender flares get added, while some of the old bodywork gets removed and replaced with futuristic radiators or other trim. Of course, nothing says "cyberpunk" like a robot with four arms wearing sweats and a jacket while holding automatic weapons and a bag full of stolen goods
The gaming industry produced severe backlash over the development of open-world titles with loot boxes and infinite micro-transactions designed to squeeze hundreds more of your dolors after spending $60 on a AAA title. And we're curious to see if any of Filippo Ubertino's designs end up as cars you have to buy or can just be unlocked after a few hours of grinding.
But his work is impeccable and has the right mixture of future technology and old car designs. Of the three, only the Porsche 911 seems to be a 3D model, the Testarossa and Camaro being simple renders. But it kind of feels strange growing up looking at posters of that Ferrari and now having it be "vintage."
In any case, the Cyberpunk design language is mostly about the back end. The boxy old supercars work best, as their simple lines make it obvious where alterations have occurred. Usually, the suspension gets chopped down to nothing and race car fender flares get added, while some of the old bodywork gets removed and replaced with futuristic radiators or other trim. Of course, nothing says "cyberpunk" like a robot with four arms wearing sweats and a jacket while holding automatic weapons and a bag full of stolen goods