Forza Horizon - Details Revealed at E3 [Video]
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The new Forza is an ‘action-racing’ game, which attempts to blur the lines between fun and realistic physics, in an open world environment. The action is set in a music festival-crazed Colorado state, where exotic car drivers roam the roads around the Horizon Festival’s location. According to the devs, the game will feature upgradeable cars, and music festival-based challenges, in and around the venue itself.
It seems that Forza fans are skeptical of how the game will turn out in the end, saying it’s a cross between Test Drive Unlimited and Need for Speed: Hot Pursuit - a watered down version of the renowned Forza physics engine ‘for kids’. However, this may be a false assumption, as the game will feature both on-road and off-road racing, with 65 (yes, 65) different surface types to maximize the degree of realism - a game conceived with this kind of attention to detail regarding the physics may not be as ‘watered down’ as some Forza fans claim.
Among the interesting features which will be present in the game, worth mentioning are the dynamic day/night cycle, working pop-up lights, realistic Forza 4 - derived physics, dubstep-infused in-game radio stations and detailed interiors for all cars. Despite not being as vast in scale as Test Drive Unlimited 2 (an extremely similar game, and currently the one to beat for Horizon), a game which offers over 3,000 km (1860 miles) of open road racing, Horizon has the potential to become something special.
We’re genuinely looking forward to Forza Horizon, when it comes out on Xbox 360 on October 23rd. No other platforms have been announced, but the transition from X360 to PC is a mere formality, despite none of the previous Forza titles being available for the PC, we think this one may be the ice-breaker.
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comments written so far
On 7 June 2012 at 06:23 UTC, Horia Poterasoiu said:
It actually is Xbox exclusive, and will remain like that. The studio responsible with this game is a mix of Turn 10 employees and ex-Codemasters devs, from games like Grid or Dirt.
On 7 June 2012 at 06:33 UTC, Andrei Nedelea said:
Yeah, I actually know that, but having worked in the field, I can tell you that the transition from X360 to PC doesn't even deserve the word conversion - it's very straightforward. Since these companies want to make money, and this game would make them money on the PC, I made an assumption that, being different to all other previous titles of the series, it may even go further and make the leap to the PC.
On 11 June 2012 at 11:30 UTC, James Saunby-Gray said:
I really love the look of this game, im a big forza fan and can't wait for its realease in the UK. I hope there will still be plenty of vehicles in the game and it would be great if you are able to do more modifications to your vehicle, such as exhaust tips to suit the car or bodykit you apply, engine bay mods, Interiors, or even Tweeking OEM parts, as in painting and changing the size of standard wheels, and using standard wheels on other cars, for example putting Porsche wheels on a VW Golf.
I would hope there is a chance of choosing the ride height on your vehicle or be able to apply Air-ride :).
Jim. U.K.
I would hope there is a chance of choosing the ride height on your vehicle or be able to apply Air-ride :).
Jim. U.K.
On 17 August 2012 at 01:04 UTC, MacKenzie J. Lyons said:
I'm not sure open world racing and a points system for smashing shit up really suits a series like Forza. This really just seems like they wanted to make a new IP but some higher ups wanted to brand it as Forza because it's a good and established series,
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