Torque vectoring is a really cool technology, allowing your car to corner better and make use of its available power. Mazda just introduced a system called G-Vectoring Control on the Mazda6, followed by the Mazda3. However, it's in no way related to torque vectoring.
We're going to show you two videos, from Australia and South Africa media. Everybody says the same thing, but these two captured the effect on camera.
The oldest of the two clips (the second one below) comes from the event held at the end of summer at the Laguna Seca track for the 2017 Mazda6. Here, the editor says G-Vectoring is so subtle that it cannot be highlighted without the use of a laptop.
The newer video is from the South Africans, who got a 2017 Mazda3 to test drive and thought "hey, let's get a 2016 model and see what G-Vectoring does." And so, they set up their own cones on the track without Mazda's help.
Their tests include cornering at a set speed with a bowl of water and a slalom course. And their conclusion is that the differences are almost imperceptible.
While torque vectoring shuffles torque around the car, G-Vectoring moves forces. The system activates only when the car's onboard computer reads simultaneous steering and throttle input. By making minute adjustments to the torque of the engine, Mazda can transfer vehicle weight, adding more grip to the wheels that need it and supposedly making long journeys more pleasant.
So why can't anybody tell what it does? Well, G-Vectoring is only adjusted by 0.1 to 0.5 of a percent, much less than the human body can detect. And fly-by-wire systems have made us immune to minute engine changes. Mazda has spent eight years developing a system that nobody else has. The good news is that even if you have no idea that it's there, it will be on all the time on every 2017 model. Perhaps the most telling video is from Japan and shows the effect on passengers.
The oldest of the two clips (the second one below) comes from the event held at the end of summer at the Laguna Seca track for the 2017 Mazda6. Here, the editor says G-Vectoring is so subtle that it cannot be highlighted without the use of a laptop.
The newer video is from the South Africans, who got a 2017 Mazda3 to test drive and thought "hey, let's get a 2016 model and see what G-Vectoring does." And so, they set up their own cones on the track without Mazda's help.
Their tests include cornering at a set speed with a bowl of water and a slalom course. And their conclusion is that the differences are almost imperceptible.
While torque vectoring shuffles torque around the car, G-Vectoring moves forces. The system activates only when the car's onboard computer reads simultaneous steering and throttle input. By making minute adjustments to the torque of the engine, Mazda can transfer vehicle weight, adding more grip to the wheels that need it and supposedly making long journeys more pleasant.
So why can't anybody tell what it does? Well, G-Vectoring is only adjusted by 0.1 to 0.5 of a percent, much less than the human body can detect. And fly-by-wire systems have made us immune to minute engine changes. Mazda has spent eight years developing a system that nobody else has. The good news is that even if you have no idea that it's there, it will be on all the time on every 2017 model. Perhaps the most telling video is from Japan and shows the effect on passengers.