CryEngine 3 Soft-Body Physics Preview Realistic Video Game Car Crashes

When we heard about a gaming engine that could soon change the way crashes and car damage are created in video games, we know we had the perfect story for our U-Turn section.
Crytek, the makers of the Crysis videogame franchise has put a lot of time and money into their own gaming engine. The latest iteration is called CryEngine 3 and they’ve done some amazing stuff in the realism field.

This latest architecture allows game developers to engineer realistic environments, more so than ever before. The engine also has this feature, called soft-body physics, it allows for more realistic damage to vehicle.

This video was created by the team behind Ring of Rods, an open-source driving simulator. This is early work, so there are shakes and rubber-like bounces, but it’s promising and the damage doesn’t look repetitive like in the current games.

“Anything can be built in the Beam physics system - cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It's all real physics. Anything is possible,”

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About the author: Mihnea Radu
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Mihnea's favorite cars have already been built, the so-called modern classics from the '80s and '90s. He also loves local car culture from all over the world, so don't be surprised to see him getting excited about weird Japanese imports, low-rider VWs out of Germany, replicas from Russia or LS swaps down in Florida.
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