As Corvette enthusiasts will point out, 1963 isn't just the first model year for the C2 Corvette, but also the only one that saw the split rear window being brought to life. How about splitting opinions, then? We are now here to discuss a build that will do just that and the rendering sitting before us offers a taste of things to come.
The project is being put together by the infamous crew over at Gas Monkey Garage, as you'll notice in the first social media post below.
As for the new-age styling cues, the rendering previewing the build was put together by graphic designer, illustrator and creative director Ashley Livingston Thorp (Prometheus, X-Men: First Class and The Amazing Spider-Man 2), whose pixel shenanigans we shared on multiple occasions - while many of these end up on the big screen (here's the aficionado's muscle car work on the next Batmobile), we've already established that the one we have here has serious chances of coming to the real world.
The idea was to come up with a 63 'Vette that would have time attacks for lunch. Of course, playing with the iconic shape of the car would be a difficult bet, so all of the downforce work targets the lower side of the vehicle.
Nevertheless, Thorp sought inspiration in the anatomy of actual Stingrays (after all, the C2 did make for the first Sting Ray Corvette) and it shows, with the gills sitting after the front wheels being an example as good as any.
The said innovative approach is also mixed with more traditional elements, at least in the sense of the word that describes builds and renderings nowadays - zoom in on those Turbofan rear wheels and you'll understand (this is a motorsport-derived solution that sucks air from under the car, cooling the brakes and generating downforce).
While the artist admits that the rarity of the 1963 Corvette doesn't make this the ideal starting point for such a build, he does love this type of pioneering work.
"The proportions are perfection and it’s looks are timeless to this day! So why mess with perfection? Because that’s what we do. We take the mold of the past, shatter it and what remains we build on," Thorp explains.
Of course, we can't be certain this is the final form of the Gas Monkey Garage C2 Chevrolet Corvette, but all we can do for now is enjoy the pixel work.
As for the new-age styling cues, the rendering previewing the build was put together by graphic designer, illustrator and creative director Ashley Livingston Thorp (Prometheus, X-Men: First Class and The Amazing Spider-Man 2), whose pixel shenanigans we shared on multiple occasions - while many of these end up on the big screen (here's the aficionado's muscle car work on the next Batmobile), we've already established that the one we have here has serious chances of coming to the real world.
The idea was to come up with a 63 'Vette that would have time attacks for lunch. Of course, playing with the iconic shape of the car would be a difficult bet, so all of the downforce work targets the lower side of the vehicle.
Nevertheless, Thorp sought inspiration in the anatomy of actual Stingrays (after all, the C2 did make for the first Sting Ray Corvette) and it shows, with the gills sitting after the front wheels being an example as good as any.
The said innovative approach is also mixed with more traditional elements, at least in the sense of the word that describes builds and renderings nowadays - zoom in on those Turbofan rear wheels and you'll understand (this is a motorsport-derived solution that sucks air from under the car, cooling the brakes and generating downforce).
While the artist admits that the rarity of the 1963 Corvette doesn't make this the ideal starting point for such a build, he does love this type of pioneering work.
"The proportions are perfection and it’s looks are timeless to this day! So why mess with perfection? Because that’s what we do. We take the mold of the past, shatter it and what remains we build on," Thorp explains.
Of course, we can't be certain this is the final form of the Gas Monkey Garage C2 Chevrolet Corvette, but all we can do for now is enjoy the pixel work.